Halfling
Description
Halflings are strange little creatures, short and slight, caught somewhere between a human child and an elf in appearance, with oversized hands and long, dexterous fingers. They are almost completely nocturnal, with pale white skin and wet black eyes that shine a sickly green in the dark.
Halfling physiology makes them natural spies and thieves. Halflings can be very dangerous - particularly in groups, flying into a violent frenzy when cornered.
Race Perk | Value |
---|---|
Max population | +5% |
Food consumption | -30% |
Population from barren land | +5 |
Defensive power | +10% |
Racial Spell | Category | Duration |
---|---|---|
Frenzy: +20% spy power, -10% spy losses on failed operations | Self | 12 hours |
Home Land
Hill
Difficulty
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Slinger | 3 | 0 | Offensive specialist. | 275 platinum, 15 ore |
Defender | 0 | 3 | Defensive specialist. | 300 platinum |
Master Thief | 2 | 4 |
Defensive elite. Each unit counts as 0.20 of a spy on offense. Each unit counts as 0.25 of a spy on defense. |
900 platinum, 30 ore |
Staff Master | 5 | 3 |
Offensive elite. -40% offensive casualties. |
900 platinum, 25 ore |