Techs

The tech tree is a map of advancements that your dominion obtain as you reach appropriate levels of research points.

The base cost of each advancement is 2.5x highest land achieved and increases by 100 after each unlock (min 3750). Most advancements require unlocking another before you can select them. Please consult the tech tree below.

If you pick a tech that has the same bonus as another tech, you will receive the total bonus from both.

More information can be found on the wiki.

Technological Advances

Name Description Requires one of
Commander's Insight -10% offensive casualties -
Tactician -10% defensive casualties -
Military Genius +5% offensive power Commander's Insight,
Tactician
Caravan Leader -5% exploring platinum cost (halved for Firewalker, Goblin, Lycanthrope, Vampire) -
Explorer's Intuition -1 draftee per acre explore cost (min 6) -
Explorer's Luck -5% exploring platinum cost (halved for Firewalker, Goblin, Lycanthrope, Vampire),
-1 draftee per acre explore cost (min 6)
Caravan Leader,
Explorer's Intuition
Sleight of Hand -20% spy losses on failed operations -
Darkness Walker -20% cost of spies -
Spy Master +1 spy strength per hour Sleight of Hand,
Darkness Walker
Magician's Apprentice -10% cost of spells -
Magician's Awe -20% cost of wizards -
Master of Magi +1 wizard strength per hour Magician's Apprentice,
Magician's Awe
Farmer's Growth +10% food production -
Miner's Refining +5% gem production -
Banker's Foresight +5% platinum production Farmer's Growth,
Miner's Refining
Mason's Art -10% construction platinum cost -
Forester's Touch -10% rezoning platinum cost -
Urban Planner +2% maximum population Mason's Art,
Forester's Touch
Fruits of Labor +20% lumber production,
+20% ore production,
+5% gem production
Banker's Foresight,
Urban Planner
Dark Artistry +2 spy strength per hour,
+2 wizard strength per hour
Spy Master,
Master of Magi
Urban Mastery +4% maximum population Urban Planner,
Explorer's Luck
Treasure Hunt +7.5% platinum production Spy Master,
Banker's Foresight
Magical Weaponry +5% offensive power,
+15% wizard power
Master of Magi,
Military Genius
Conqueror's Crafts -20% construction platinum cost,
-20% rezoning platinum cost
Military Genius,
Urban Planner
Master of Resources -10% military training cost Explorer's Luck,
Banker's Foresight
Tactical Battle -15% offensive casualties,
-15% defensive casualties
Spy Master,
Military Genius
Enchanted Lands -10% exploring platinum cost (halved for Firewalker, Goblin, Lycanthrope, Vampire),
+15% mana production
Master of Magi,
Explorer's Luck