Lizardfolk
Description
The Lizardfolk took everyone by surprise when they slithered out of the oceans in great numbers less than a century ago, attacking and pillaging coastal settlements before gradually pushing further inland. Their origins are pure speculation, ranging from Human scientific experimentation to Merfolk slave liberation.
With chameleonic warriors that melt into the shadows and blend in perfectly with their environments, by the time you realize the Lizardfolk are coming... it's already too late.
Race Perk | Value |
---|---|
Max population | +5% |
Food consumption | -15% |
Spy power | +10% |
Racial Spell | Category | Duration |
---|---|---|
Erosion: 20% of captured land re-zoned into water | Self | 12 hours |
Home Land
Water
Difficulty
Attacker: Intermediate
Explorer: Advanced
Converter: Advanced
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Reptile | 3 | 0 |
Offensive specialist. No boats needed. |
275 platinum |
Serpent | 0 | 3 | Defensive specialist. | 275 platinum |
Chameleon | 4 | 4 |
Hybrid elite. Each unit counts as 0.25 of a spy on offense. Each unit counts as 0.20 of a spy on defense. No boats needed. |
900 platinum |
Lizardman | 6 | 2 |
Offensive elite. No boats needed. |
1080 platinum |