Magic

Magic will let your wizards cast a variety of spells, giving temporary bonuses, information or damaging your enemies.

All spells cost mana, which is produced by towers. The cost of each spell is based on a multiplier of your land size.

Self spell bonuses of the same type do not stack. Only the highest bonus will be applied.

More information can be found on the wiki.

Spells

Information

Race(s) Cost multiplier Duration (hours) Description
Clear Sight -- 0.5x -- Reveal status screen
Disclosure -- 0.5x -- Reveal heroes
Revelation -- 1x -- Reveal active spells
Vision -- 0.5x -- Reveal technology

 

Self

Race(s) Cost multiplier Duration (hours) Description
Amplify Magic -- 0.5x 6 Increases the mana cost of your next non-cooldown self spell by 100%, but increases duration by 50%
Ares' Call -- 2.5x 12 +10% defensive power
Energy Mirror -- 4x 12 -15% enemy spell damage, -1 enemy spell duration
Fool's Gold -- 1x 10 Platinum theft protection, 20 hour recharge
Gaia's Watch -- 2x 12 +10% food production
Harmony -- 2.5x 12 +50% population growth
Midas Touch -- 2.5x 12 +10% platinum production
Mining Strength -- 2x 12 +10% ore production
Surreal Perception -- 3x 12 Reveals the dominion casting spells or committing spy ops against you
Alchemist Flame Firewalker 5x 12 +12 alchemy platinum production
Alchemist Frost Icekin 5x 12 +15% platinum production
Bloodrage Orc 5x 12 +10% offensive power, 10% offensive casualties
Crusade Human 5x 12 +10% offensive power
Death and Decay Undead 5x 6 +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge
Erosion Lizardfolk, Merfolk 5x 12 20% of captured land re-zoned into water
Favorable Terrain Nomad 5x 12 +1% offensive power for every 1% barren land (max +10%)
Feast of Blood Vampire 5x 12 Military units lose all casualty reductions (including immortality), Bloodreavers convert additional Kindred equal to 10% of units sent
Feral Hunger Lycanthrope 5x 12 Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack)
Frenzy Halfling 5x 12 +20% spy power, -10% spy losses on failed operations
Gaia's Blessing Wood Elf 5x 12 +20% food production, +10% lumber production
Howling Kobold 5x 12 +10% offensive power, +10% defensive power
Killing Rage Goblin 5x 12 +10% offensive power
Miner's Sight Dwarf, Gnome 5x 12 +20% ore production, Ore production immune to Earthquake
Nightfall Nox 5x 12 +5% offensive power
Regeneration Troll 5x 12 -25% casualties
Spellwright's Calling Dark Elf 5x 12 Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds
Unholy Ghost Spirit 5x 12 Enemy draftees do not participate in battle
Verdant Bloom Sylvan 5x 12 35% of captured land re-zoned into forest

 

Status Effect

Race(s) Cost multiplier Duration (hours) Description
Burning -- -- 20-30 +100% enemy fireball damage, Applies Rejuvenation upon expiration, Immune to Lightning Storm
Lightning Storm -- -- 20-30 Applies Rejuvenation upon expiration, Immune to Burning, Lightning Bolt deals an additional 50% temporary damage (until this expires)
Martyrdom -- -- 24 Spy and wizard cost reduced by 1% per 15 prestige (max 50%)
Rejuvenation -- -- 48 +200% population growth, -75% enemy spell damage, Immune to Burning, Immune to Lightning Storm, Cancelled if this realm declares war

 

Friendly

Race(s) Cost multiplier Duration (hours) Description
Arcane Ward -- 1.5x 6 +5% chance of causing hostile spells to fail, 3 hour recharge
Illumination -- 1.5x 6 +5% chance of causing hostile spy operations to fail, 3 hour recharge
Spell Reflect -- 2x 3 Reflects the next incoming Black Op or War spell, 3 hour recharge

 

Wonder

Race(s) Cost multiplier Duration (hours) Description
Cyclone -- 2x -- Deals damage to wonders

 

War

Race(s) Cost multiplier Duration (hours) Description
Disband Spies -- 3.5x -- Turns 2% of enemy spies into draftees
Fireball -- 3x -- Kills 5% unprotected peasants, Destroys 2% crops, chance to inflict Burning if at war
Lightning Bolt -- 3.25x -- Destroys 0.2% science, Destroys 0.2% keep, Destroys 0.2% forges, Destroys 0.2% walls
Miasma Nox 3x 8 +50% mana drain, -5% wizard power

 

Offensive

Race(s) Cost multiplier Duration (hours) Description
Earthquake -- 3x 8 -5% gem production, -5% ore production
Great Flood -- 3x 8 -25% boat production
Insect Swarm -- 3x 8 -15% food production
Plague -- 3x 8 -50% population growth