Nomad
Description
Nomads are a rogue faction of the Human empire. Where Humans sought to rebuild and re-establish themselves in their homeland, Nomads determined that the key to their survival was to stay on the move, to be nimble, and to always be one step ahead of the enemy.
Over time, the old allegiances turned to bitter rivalries, and the Nomads are now considered enemies of the Human empire, often clashing over resources.
Race Perk | Value |
---|---|
Population from barren land | +20 |
Research point gains from invasion | +100% |
Racial Spell | Category | Duration |
---|---|---|
Favorable Terrain: +1% offensive power for every 1% barren land (max +10%) | Self | 12 hours |
Home Land
Plain
Difficulty
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Lancer | 3 | 0 |
Offensive specialist. Returns 3 hours faster from battle. |
325 platinum, 25 ore |
Crossbowman | 0 | 3 | Defensive specialist. | 285 platinum, 15 ore |
Blademaster | 2 | 5 |
Defensive elite. -25% casualties. |
1000 platinum, 25 ore |
Horse Archer | 6 | 3 |
Offensive elite. Returns 3 hours faster from battle. Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). |
1150 platinum, 40 ore |