Orc
Description
War to an Orc is considered a basic necessity, like food or shelter. Orcs live for the fight and the only thing they respect is violence. Despite the unending carnage that underpins Orc existence, they are quite capable of thriving as long as they have a common foe, but will quickly turn on each other during prolonged periods of peace.
Orcs advance in their society by killing, and killing a lot. They will often claim skulls as trophies from their victims, and the Orcs with the rarest trophies are revered. These gruesome trophies are also crucial in the vile necromantic rituals performed by Orc voodoo magi, which grant their savage warriors the cumulative strength of their fallen enemies.
Race Perk | Value |
---|---|
Lumber production | +50% |
Prestige gains | +10% |
Racial Spell | Category | Duration |
---|---|---|
Bloodrage: +10% offensive power, 10% offensive casualties | Self | 12 hours |
Home Land
Forest
Difficulty
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Savage | 4 | 0 | Offensive specialist. | 385 platinum, 30 lumber |
Guard | 0 | 3 | Defensive specialist. | 300 platinum |
Voodoo Mage | 0 | 5 |
Defensive elite. -50% defensive casualties. |
965 platinum |
Bone Breaker | 4 | 3 |
Offensive elite. Offense increased by 1 for every 300 prestige (max +3). |
1150 platinum, 120 lumber |