Techs
The tech tree is a map of advancements that your dominion obtain as you reach appropriate levels of research points.
The base cost of each advancement is 2.5x highest land achieved and increases by 100 after each unlock (min 3750). Most advancements require unlocking another before you can select them. Please consult the tech tree below.
If you pick a tech that has the same bonus as another tech, you will receive the total bonus from both.
More information can be found on the wiki.
Technological Advances
Techs Selected: 0
Total Bonuses
Technological Advances
Name | Description | Requires one of |
---|---|---|
Granaries | +2.5% food production | - |
Planar Emissaries | +5% mana production |
Granaries, Green Thumb, Banker's Friend |
Green Thumb | +5% lumber production |
Planar Emissaries, Aquaponics |
Aquaponics | +7.5% food production, -4 Burning duration |
Green Thumb, Midas's Bargain, Miser's Grasp |
Midas's Bargain | +2% platinum production |
Aquaponics, Industrial Machinery, Sleeper Agents |
Industrial Machinery | +5% lumber production, +5% ore production |
Midas's Bargain, Siege Weaponry |
Siege Weaponry | +20% wonder damage |
Industrial Machinery, Sneaky Spies, Explorer's Instinct |
Sneaky Spies | +10% resources gained from theft, -15% spy losses on failed operations |
Siege Weaponry, Arcane Bloodlines, Wizard Nexus |
Arcane Bloodlines | -5% cost of spies, -15% cost of wizards |
Sneaky Spies, Frugal Foragers |
Frugal Foragers | -2.5% food consumption |
Arcane Bloodlines, Reforestation, Explorer's Intuition |
Reforestation | -10% construction lumber cost | - |
Surplus Management | -10% food decay, -10% lumber rot, -10% mana drain |
Granaries, Miner's Spirit, Banker's Friend |
Banker's Friend | +15% better exchange rates |
Planar Emissaries, Surplus Management, Ancient Mines, Prefabrication |
Prefabrication | -10% construction platinum cost |
Banker's Friend, Miser's Grasp |
Miser's Grasp | -25% resources lost to theft, +10% defensive spy power |
Aquaponics, Prefabrication |
Sleeper Agents | +1% maximum population, -7.5% spy losses on failed operations |
Midas's Bargain, Master of Efficiency |
Explorer's Instinct | -5% construction platinum cost, -2.5% exploring platinum cost (halved for Firewalker, Goblin, Lycanthrope, Vampire) |
Siege Weaponry, Master of Efficiency |
Wizard Nexus | +1 wizard strength per hour |
Sneaky Spies, Preservationist, Pastoral Planner |
Preservationist | -15% food decay, -15% lumber rot, -15% mana drain |
Wizard Nexus, Explorer's Intuition |
Explorer's Intuition | -2.5% exploring platinum cost (halved for Firewalker, Goblin, Lycanthrope, Vampire), -1 draftee per acre explore cost (min 6) |
Frugal Foragers, Preservationist, Architect's Touch, Deep Pockets |
Architect's Touch | -2.5% construction platinum cost |
Reforestation, Explorer's Intuition, Mana Pools |
Miner's Spirit | +5% ore production |
Surplus Management, Shipwright's Ingenuity |
Ancient Mines | +2.5% gem production |
Banker's Friend, Trick of the Light |
Urg Smash Technique | +7.5% lumber production, 100% of destroyed buildings can be rebuilt at a discount (excluding Nomad, Wood Elf) |
Dark Pact |
Dark Pact | +10% mana production, +5% wizard power |
Urg Smash Technique, Miser's Grasp |
Master of Efficiency | -1.75% military training cost |
Sleeper Agents, Explorer's Instinct |
Pastoral Planner | +1.5% maximum population |
Wizard Nexus, Menace |
Explorer's Guile | -2 draftee per acre explore cost (min 6), -7.5% exploring platinum cost (halved for Firewalker, Goblin, Lycanthrope, Vampire) |
Architect's Flourish |
Deep Pockets | +15% resources gained from theft |
Explorer's Intuition, Anti-Magic Sigils |
Mana Pools | -10% cost of spells |
Architect's Touch, Night Watch |
Shipwright's Ingenuity | +12.5% boat production |
Miner's Spirit, Trick of the Light, Weather Manipulation |
Trick of the Light | Fool's Gold now protects ore/lumber/mana |
Ancient Mines, Shipwright's Ingenuity, Opulence |
Opulence | +2.5% gem production, +7.5% ore production |
Trick of the Light, Midas's Fountain |
Midas's Fountain | +4% platinum production | Opulence |
Menace | +2 mana production per tower, +1.5 mana production per tower for each war relation (max 2) |
Pastoral Planner |
Architect's Flourish | -10% construction platinum cost |
Explorer's Guile, Anti-Magic Sigils |
Anti-Magic Sigils | -1 black op spell duration |
Deep Pockets, Night Watch |
Night Watch | -25% draftees lost in assassination attempts, -25% wizards lost in assassination attempts, -25% enemy disband spies damage |
Mana Pools, Anti-Magic Sigils, Ross' Benevolence |
Weather Manipulation | -12.5% enemy lightning bolt damage, +2.5% food production |
Shipwright's Ingenuity, Lumberjack's Devotion, Urban Planner |
Lumberjack's Devotion | -20% construction lumber cost, -20% lumber rot |
Weather Manipulation, Master of Resources |
Master of Resources | -1.75% military training cost |
Lumberjack's Devotion, Jeweller's Delight |
Avatar of Ares | +2.5% offensive power, +7.5% wizard power |
Surveyor's Sense |
Master of Discipline | -1.75% military training cost |
Dark Artistry, Visionary Expansionist |
Dark Artistry | +1 spy strength per hour, +1 wizard strength per hour |
Master of Discipline, Ross' Benevolence |
Ross' Benevolence | -1% platinum tax from Royal Guard |
Night Watch, Dark Artistry, Survivalist Mentality |
Urban Planner | +1.5% maximum population |
Weather Manipulation, Reinforced Bulwarks |
Jeweller's Delight | +2.5% gem production, -5% cost of self spells |
Master of Resources, Reinforced Bulwarks |
WaveHack's Expertise | -5% construction platinum cost, -10% construction lumber cost, +3 boat capacity |
Spy Network, Field Surgery |
Surveyor's Sense | -12.5% rezoning platinum cost |
Avatar of Ares, Ares' Favor |
Visionary Expansionist | +1% maximum population, +15% population growth |
Master of Discipline, Rations |
Survivalist Mentality | +7.5% increased prestige gains, -5% casualties |
Ross' Benevolence, Rations |
Reinforced Bulwarks | +30% bonus to harbor investment, +30% bonus to spires investment |
Urban Planner, Jeweller's Delight, Tributary System |
Spy Network | +1 spy strength per hour |
WaveHack's Expertise, Tributary System, Battle Commanders |
Field Surgery | +0.75% maximum population, -7.5% casualties |
WaveHack's Expertise |
Ares' Favor | +2.5% offensive power |
Surveyor's Sense, Bunk Beds, Public Baths |
Rations | +2 population from barren land, -2.5% food consumption |
Visionary Expansionist, Survivalist Mentality, Public Baths |
Tributary System | +60% food production from prestige |
Reinforced Bulwarks, Spy Network, Centralized Intelligence |
Battle Commanders | -7.5% casualties |
Spy Network, Carpenter's Knowhow |
Bunk Beds | +2 barracks housing |
Ares' Favor, Carpenter's Knowhow |
Public Baths | +30% population growth |
Ares' Favor, Rations, Ancestral Knowledge |
Centralized Intelligence | -15% cost of spies, -5% cost of wizards |
Tributary System, Military Culture |
Carpenter's Knowhow | -5% construction platinum cost |
Battle Commanders, Bunk Beds, Military Culture, Surveyor's Insight |
Ancestral Knowledge | -25% cost of racial spells |
Public Baths, Surveyor's Insight |
Military Culture | +7.5% increased prestige gains |
Centralized Intelligence, Carpenter's Knowhow, Battle Tactics |
Surveyor's Insight | -7.5% rezoning platinum cost |
Carpenter's Knowhow, Ancestral Knowledge, Battle Tactics |
Battle Tactics | -5% casualties | - |